(item id)' or if you want a random item just type 'spawn 5.100' Spawning enemies and stuff Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it. Increases damage by 1, increases tears by 0.2, and decreases speed by 0.1. Runes and other pocket items use card ids. There are two different types of items Active or Passive items. Wanders about the room, occasionally spawning.
When this effect is activated, Isaac will look like a Dople. Items are an integral part of game-play in The Binding of Isaac: Rebirth. Shoots 8 tears around Isaac, which retain the damage, shot speed, and special effects of his tears. Double Trouble Boss Rooms only appear from chapter 2 onward. Enemies that were poisoned have a chance to drop a black heart when killed. Increases damage by 1 and range by 5 for tears fired from the left eye. Isaac emits a beam from his face that his tears follow along. The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Randomly increases and decreases some of the character's stats.
Items in general are classified into a number of distinct types and groups. Items are classified into several distinct types and groups. Connects Isaac's tears with electricity that can damage enemies.