It's about half the length of Future Shock, but is overall more focused and action-packed with less aimless free-roaming.
Skynet was based on the same engine as Future Shock and plays largely the same, but includes FMV cutscenes with live actors, more focused levels, and an improved 640x480 SVGA resolution. This was all achieved solely with software rendering, though at the cost of having a relatively restricted draw distance by modern standards.Ī sequel, Terminator: Skynet, was released in 1996.
The game used a heavily modified version of the Daggerfall engine and was ahead of its time in many ways, featuring full 3D environments and character models, huge semi-open world levels (including the ability to go inside every building with an accessible door), a modern WASD control scheme with mouse look, a separate hotkey for grenades, and vehicle sections using a jeep and a helicopter, all a full year before the release of Quake in 1996.